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I'm pretty sure this was not the intended response, but my first thought
when i saw it was "Cute."
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//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Darrell Miller" <dar### [at] tallskinnyboycom> wrote in message
news:3bd0e726@news.povray.org...
> well.. he's the first attempt at texturing my plane.. its rendered in POV
> 3.0g just because it works easily with Moray.
> its just a simple image map made with photoshop.
> i'm going to do each piece seperately with much more detail.. decals.. and
> some good bump maps..
>
> but i thought i'd show the progress.
> any comments would be appriciated
> -darrell
>
>
>
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