POV-Ray : Newsgroups : povray.binaries.images : The final word on blurred reflection : Re: The final word on blurred reflection Server Time
20 Nov 2024 00:27:02 EST (-0500)
  Re: The final word on blurred reflection  
From: Slime
Date: 20 Oct 2001 03:08:13
Message: <3bd122dd$1@news.povray.org>
OK, one more thing; I got better results with the following texture block,
which removes the randomness of the whole thing:

    average texture_map {
      #declare S=seed(12465);
      #declare numiters = 255;
      #declare ix=0;
      #while (ix<pow(numiters,1/3)-1)
       #declare iy=0;
       #while (iy<pow(numiters,1/3)-1)
        #declare iz=0;
        #while (iz<pow(numiters,1/3)-1)
          [1
            pigment {color rgb 0}
            finish {diffuse 0 specular 0 ambient 0 reflection .8}
            normal {bumps .1 scale <.001,.001,.001>
                    translate <.002*ix,.002*iy,.002*iz>}
          ]
          #declare iz=iz+1;
        #end
         #declare iy=iy+1;
  #end
         #declare ix=ix+1;
      #end
    }
  }

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"Slime" <noo### [at] hotmailcom> wrote in message
news:3bd121be$1@news.povray.org...
> Oh, it seems if you set the 10 higher than 255, it tells you that the
blend
> map is too long. And then, if you set it to something lower afterwards,
> POV-Ray crashes.
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
> "Slime" <noo### [at] hotmailcom> wrote in message
> news:3bd12120$1@news.povray.org...
> > This is very smart. Good thinking.
> >
> > - Slime
> > [ http://www.slimeland.com/ ]
> > [ http://www.slimeland.com/images/ ]
> >
> > "Ron Parker" <ron### [at] povrayorg> wrote in message
> > news:slr### [at] fwicom...
> > > On 20 Oct 2001 00:57:30 -0400, Ron Parker wrote:
> > > >get more realistic results.  My render stats on a K6-2/350, 320x240,
> with
> > no AA:
> > > >8 minutes 36 seconds.
> > >
> > > Oops, turns out I did have AA turned on.  But it's not necessary for
the
> > > effect.
> > >
> > >
> > > --
> > > #local R=rgb 99;#local P=R-R;#local F=pigment{gradient
> > x}box{0,1pigment{gradient
> > > y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red
> > 99][.15P]}rotate z*45
> > > translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale
> > 1/3}[.5F
> > > pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my
> > opinions
> >
> >
>
>


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