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Warp <war### [at] tagpovrayorg> wrote:
: I found the problem: In the function create_ray() in render.cpp the
: jitter_camera_ray() function is not called in the other camera types, but
: only in the perspective camera.
: Adding this before each initialize_ray_container_state() call seems to make
: it work:
No comments to this? Good idea? Bad idea? Worth fixing? (Personally I think
it is.)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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