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"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bb719c3@news.povray.org...
> "ingo" wrote:
> > Yes, they can be assigned to several vertices, but they
> > don't have to be! Nothing stops you from writing a mesh
> > that specifies a normal per vertex
>
> Ok, but that's rather inefficient.
>
> I think there's plenty of good reasons to implement the feature I've
> proposed.
>
> Is there anybody besides me who thinks it would be a good idea?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
Personally, I would like POVRay to switch to a plug-in architecture. Where
different functionality could be attained by seperate modules. Adding more
and more functionality to POVRay simply bloats it. Those that simply want a
fast single frame raytracer wouldn't have to contend with the added memory
overhead of a animation system built in to it. Those that want animation
would simply add the animation dlls to the system.
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