POV-Ray : Newsgroups : povray.general : Blobman 5.0? : Re: Blobman 5.0? Server Time
7 Aug 2024 17:27:14 EDT (-0400)
  Re: Blobman 5.0?  
From: Nekar Xenos
Date: 19 Oct 2001 02:18:03
Message: <3bcfc59b@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bcf0a2f@news.povray.org...
> I can't help with the modeling, but I could perhaps help with renewing the
> overall structure of how the include file works.
>
> Right now there is a default body hardcoded in the include file, but you can
> exchange the body parts. I'd prefer to have the model separated from the
> rest of the include file, so you can easily plug in any model you desire.
>
> You also have to pose the character using rotations (forward kinematics).
> I'd prefer if you could decide yourself if you want to use rotations, or
> some other way of control, such as inverse kinematics. Thus, I think the
> pose interface of the include should be separated from the rest.
>
> Basically, what I'm thinking of is a very generic include file that lets you
> use customized versions of almost everything, like models, poses,
> interfaces, etc. Not much would be left of the original BlobMan, and the
> include file probably should have a new name because the models don't have
> to be made of blobs, but that's not a bad thing is it?
>
> If you're interested in my assistance, I could design a new structure for
> the include file in details.
>
Sounds like a good idea to me =)

- Nekar


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