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I found the problem: In the function create_ray() in render.cpp the
jitter_camera_ray() function is not called in the other camera types, but
only in the perspective camera.
Adding this before each initialize_ray_container_state() call seems to make
it work:
if (Focal_Blur_Is_Used)
{
jitter_camera_ray(Ray, ray_number);
}
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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