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Sometimes you want to use both sharp and smooth highlights, but just for
artistic needs.
I always use specular too, even if you can get serious problems at glancing
angles with it...
--
Jonathan.
"Lutz-Peter Hooge" <lpv### [at] gmxde> ha scritto nel messaggio
news:MPG.1636e742f4c6406b9896a1@news.povray.org...
> In article <3bcc8e58@news.povray.org>, omn### [at] msncom says...
>
> > specular 2 roughness 0.01 phong .5 phong_size 2 conserve_energy
> I've seen it several times now, that people use both phong AND specular
> in the same texture.
> What is the reason for it? I thought they are 2 different ways to
> simlulate the same thing. And since the POV Documentation says specular
> is the more realistic one, I alway used only specular.
>
> Lutz-Peter
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