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Alex McMurray <ale### [at] melbpc org au> wrote:
: for details on how he used PovRay to render the planet Mars can be found
: at:-
: http://astronomy.swin.edu.au/pbourke/povray/marsplanet/
They could have probably reduced parse time and memory usage by a huge
amount, and probably also render time a bit, by using a spherical texture
map on the whole mesh instead of applying separate textures to each
individual triangle... The resulting color transitions would also have
been smoother (although at that mesh resolution it doesn't really matter,
but if they ever plan to render a huge version of the images...).
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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