POV-Ray : Newsgroups : povray.binaries.images : Coding smooth shapes in Pov : Re: Coding smooth shapes in Pov Server Time
20 Nov 2024 02:16:02 EST (-0500)
  Re: Coding smooth shapes in Pov  
From: JRG
Date: 15 Oct 2001 13:37:18
Message: <3bcb1ece@news.povray.org>
Hi Hugo, you wrote:
> Hello,
>
> I'm developing some macros that I hope will make it easier for me to code
> some "beautiful" shapes. Here's an example of splines, but I'm not
finished.
> My ideas are mostly about smooth extrusion, spline shapes, easy ways to go
> from ordinary primitives into smooth stuff and seamlessly back to
> primitives.. It's also about speedy rendering (using triangles here as you
> can see) and I'd like the macros to be flexible and useful to other people
> than myself.
>
> I'm not great in math but I like to code and I think the POV newsserver is
a
> great source for help and inspiration. Nice people here. I'm asking about
> your ideas. When you code your models and run into problems, what features
> is it you miss?

Lofting, rail (and rails) sweeping, non linear tapering for prisms,
bevelling, fillet, skin...
You asked me :).

Those previews are REALLY promising! Looking forward to seeing further
developments.

--
Jonathan.


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