POV-Ray : Newsgroups : povray.general : Is it real...? : Re: Is it real...? Server Time
7 Aug 2024 15:12:30 EDT (-0400)
  Re: Is it real...?  
From: Mahalis
Date: 14 Oct 2001 07:42:18
Message: <3bc97a1a@news.povray.org>
Art for money? That'll be the day... :-)

--
 camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--


"Hugo" <hua### [at] post3teledk> wrote in message
news:3bc96ddd$1@news.povray.org...
> Just like to add that in schools, they learn not to model anything that
> won't be visible or important in the scene / animation they are working
at..
> In Hollywood, they model what they are asked to model, sometimes one half
of
> an object and not the other, if it's not going to be used.. And they use
> *any* tricks that work.. But it's a matter of purpose.. Art for joy, art
as
> learning curve, art for money.. I think it's good to try all 3 ways of
> working..
>
> Hugo
>
>
> >     Well, I wasn't talking about photo-realism. For instance, I have a
> > continuing project of modeling a microscope. There are some internal
gears
> > that I had to dismantle the microscope to find. But I found them and
> modeled
> > them even though it will take a cutaway view to ever see them. Probably
> > slows down the rendering a lot and certainly slowed down the project.
> >
> >     But I can't see modeling something and leaving out the working
parts.
> > Probably a psychosis of some sort.
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.