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Art for money? That'll be the day... :-)
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//Mahalis
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"Hugo" <hua### [at] post3 tele dk> wrote in message
news:3bc96ddd$1@news.povray.org...
> Just like to add that in schools, they learn not to model anything that
> won't be visible or important in the scene / animation they are working
at..
> In Hollywood, they model what they are asked to model, sometimes one half
of
> an object and not the other, if it's not going to be used.. And they use
> *any* tricks that work.. But it's a matter of purpose.. Art for joy, art
as
> learning curve, art for money.. I think it's good to try all 3 ways of
> working..
>
> Hugo
>
>
> > Well, I wasn't talking about photo-realism. For instance, I have a
> > continuing project of modeling a microscope. There are some internal
gears
> > that I had to dismantle the microscope to find. But I found them and
> modeled
> > them even though it will take a cutaway view to ever see them. Probably
> > slows down the rendering a lot and certainly slowed down the project.
> >
> > But I can't see modeling something and leaving out the working
parts.
> > Probably a psychosis of some sort.
>
>
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