POV-Ray : Newsgroups : povray.binaries.images : cube of death : Re: cube of death Server Time
20 Nov 2024 02:24:35 EST (-0500)
  Re: cube of death  
From: Mahalis
Date: 14 Oct 2001 07:40:57
Message: <3bc979c9$1@news.povray.org>
And render time was how many weeks? :)

--
 camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--


"nlewis" <noa### [at] writemecom> wrote in message
news:3bc95dc2@news.povray.org...
> No, i couldn't come up with a better name. It's just a cube made of
20*20*20
> little boxes of glass, with media and photons. i was trying, btw, to make
> visible light coming out of the cube according to photons - that is,
green,
> and affected by the IOR, but it didn't really work. and yes, i used
'media'
> in the photon statement.
>
>
>


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