|
|
I doubt there's a *good* one, but there most likely is some kind of
commerial program that will take image files from different angles and merge
them into one mesh. Such techniques aren't very accurate, though, and the
software would probably be expensive. Try a web search.
--
camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--
"Eric" <eri### [at] wanadoofr> wrote in message
news:3bc849f1@news.povray.org...
> Would someone know a (good ?) program or plugin for building a human face
> (in any format 'reusable'..) from 1 or several real pictures ?
>
> Thanks..
>
>
>
>
Post a reply to this message
|
|