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Hugo <hua### [at] post3teledk> wrote:
: Hmm.. The first image use light_source + rad ?
Yes.
: Was that to achieve the specular highlights?
It's to achieve a good result fast. Without using a light source it would
render that scene for two weeks and there would still be artifacts.
Of course highlights are nice too.
: I think the white balls on the character are from the
: radiosity, and the grey lines on his legs are from the light_source..
No, they are all highlights. It's just that the boots are not so shiny... :P
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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