POV-Ray : Newsgroups : povray.binaries.images : Eye macro : Re: Eye macro Server Time
20 Nov 2024 04:28:07 EST (-0500)
  Re: Eye macro  
From: Mahalis
Date: 13 Oct 2001 07:59:52
Message: <3bc82cb8$1@news.povray.org>
That's an excellent idea- how would I include that feature?

--
 camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--

"Greg M. Johnson" <"gregj56590[:-0]"@aol.com> wrote in message
news:3BC75927.1A8EAD12@aol.com...
> Mahalis wrote:
>
> > Any suggestions?
>
> Ultimately, such a macro has the greatest use if there is a point_at
vector for
> the macro.
>


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