POV-Ray : Newsgroups : povray.binaries.images : Eye macro : Re: Eye macro Server Time
20 Nov 2024 04:20:14 EST (-0500)
  Re: Eye macro  
From: JRG
Date: 12 Oct 2001 16:36:04
Message: <3bc75434@news.povray.org>
Try and animate this one!

--
Jonathan.
"Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
news:3bc73d53@news.povray.org...
> I just made a little macro that lets you specify eye location, angle, lids
> on/off, and lid angle. Any suggestions? I think the iris texture could
> definitely use some improvement but am not exactly sure how to go about
it.
> Comments, questions and criticism are all welcome.
>
> --
>  camera{location<0,0.25,-2> look_at 0.5*y} #declare
> T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
> rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
> finish{ambient 1}} #declare c=difference{torus{0.5,0.1
> rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c
> translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}} #end
> //Mahalis
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.