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Hmm... I'm wandering why with all those metal spheres I can't see any
caustics...
Beautiful picture I must say! And thanks for the hint.
p.s. I hope you've made it up with POV... remember that it's your best
friend :)
--
Jonathan
"Warp" <war### [at] tagpovrayorg> ha scritto nel messaggio
news:3bc74a7a@news.povray.org...
> I was really irritated because my radiosity was just not working like I
> wanted. If illuminated parts looked ok, then shadowed parts were virtually
> black. If shadows look ok, then illuminated parts are virtually white...
>
> But I decided to not give up. I would not let this stupid program stop
me
> from doing what I want. I am the master of the program, not the slave. I
will
> not tolerate insubordination. I would make povray do what I want even if I
> had to force it... ;)
>
> At last I got it. I like how it came up. And it isn't slow either: It
took
> about 20 minutes to render with my Athlon (+a0.1).
>
> Yes, there is just one light source at the corner of the room. All the
rest
> of the illumination comes from radiosity!
> The second image is the exact same scene but with radiosity turned off
to
> show what does the radiosity really add to the image.
>
> Radiosity hint of the day:
> Are you getting too dark shadows and too bright illuminated parts when
> using light sources and radiosity? Try lowering the #default diffuse and
> increasing the radiosity brightness. Keep global ambient_light at 0 (or
very
> close).
>
>
----------------------------------------------------------------------------
----
>
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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