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Hmm. The asteroid/rock/planet/whatever that is in the center of the
explosion looks a little too smooth. It depends on what the scale is and
what stage the explosion is at, but generally you'd want a bit more breakup
on the main object.
--
camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3bc74035@news.povray.org...
> I am going through and rerendering/rewriting some images for the 10 best
> effort, and I just wondered if the glaring error in this image is a
glaring
> as I think it is. If you immediately see something that just doesn't work
in
> this, please tell me what it is. I'm not going to say anything that will
> prejudice you.
>
>
>
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