POV-Ray : Newsgroups : povray.general : idea for pov ray for windows : Re: idea for pov ray for windows Server Time
7 Aug 2024 09:19:55 EDT (-0400)
  Re: idea for pov ray for windows  
From: Wilson Reis
Date: 12 Oct 2001 13:47:57
Message: <3bc72ccd@news.povray.org>
If it's something that you would do only a couple times per year, i would
say it's easier just to set up manually the frame's rendering. (Machine 1
does frames 1-33 , M2 does 34-66 and M3 does 67-99).

Obviously if you have machines with different speeds you have just to adjust
those things a little bit. All that until Rob comes up with his routine,
than it's just fire-and-forget. :-))

Will


"Mahalis" <don### [at] fakeycom> escreveu na mensagem
news:3bc6df9b@news.povray.org...
> Hmm. Does anyone know how you would set up, say, three computers, to work
> together on a long render/animation?
> ---
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> file://Mahalis
>
> "Rob Brown-Bayliss" <on_### [at] clearnetnz> wrote in message
> news:3bc67645@news.povray.org...
> > In article <3bc5a1e0@news.povray.org>, "nlewis"
> > <noa### [at] writemecom> wrote:
> >
> > > Many times i find myself bored when waiting for a long render to
finish,
> > > when i could actually be using povray for something else. I can open
> > > another instance of pov, perhaps, but wouldn't it be nice if pov for
> > > windows could render several images at once? perhaps this requires
> > > changes on the render engine level, but then also other platforms
would
> > > benefit.
> >
> > I havent done it yet, but my plan when I get into rendering anims for my
> > project (still doing the scene) is to create a Render client-server
system
> > useing python.
> >
> > The idea is still in it's infancy, but basically one would create a
> > scene, tell  the local client that you want to render it, and any other
> > machines on the network, who also run a client, will be notified and
> > start rendering a frame, when done they will ask the server for a new
> > frame.
> >
> > As I say I havnt looked at it, but povray has comands for rendering
> > subframes of a scene, and I'll basically be re0wrting the pov file with
> > different subframe numbers (for one frame) for each machine, then
running
> > povray.  On the serface it looks easy.
> >
> > This way even my 486 modem will be able to contribute on large anims...
> >
> > --
> >
> >   Rob Brown-Bayliss
> >  ---======o======---
>
>


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