POV-Ray : Newsgroups : povray.general : POV in Computer Graphics World : Re: POV in Computer Graphics World Server Time
7 Aug 2024 15:12:52 EDT (-0400)
  Re: POV in Computer Graphics World  
From: Warp
Date: 12 Oct 2001 13:00:21
Message: <3bc721a5@news.povray.org>
Slime <noo### [at] hotmailcom> wrote:
: So, since POV-Ray *doesn't* support spherical height fields (any why not?),
: how *did* they do these images? isosurfaces?

  What's wrong in using a mesh? It doesn't take too much memory and is
awesomely fast to render.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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