POV-Ray : Newsgroups : povray.general : Isosurfaces in v3.5 vs MegaPOV : Re: Isosurfaces in v3.5 vs MegaPOV Server Time
7 Aug 2024 09:20:36 EDT (-0400)
  Re: Isosurfaces in v3.5 vs MegaPOV  
From: Tom Melly
Date: 12 Oct 2001 10:04:59
Message: <3bc6f88b$1@news.povray.org>
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3bc6e99b@news.povray.org...
>
> Because it did not meet the code quality and functionality requirements for
> an officially supported feature.  If you feel comfortable reading source
> code go and see for yourself in the MegaPOV source code of method 1 - it is
> really obvious what major problems it has.  If you are not a programmer,
> please take my answer as is: Any explanation would be very long and
> impossible to understand without knowing the source code and how method 1
> works.

Aww, now I'm intrigued and I didn't even care before.... No offence - I'm sure
you're right - but can we code-idiots have the potted-version and decide for
ourselves that it's impossible to understand.... ;)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.