POV-Ray : Newsgroups : povray.general : POV in Computer Graphics World : Re: POV in Computer Graphics World Server Time
7 Aug 2024 15:20:49 EDT (-0400)
  Re: POV in Computer Graphics World  
From: Slime
Date: 12 Oct 2001 08:49:14
Message: <3bc6e6ca$1@news.povray.org>
So, since POV-Ray *doesn't* support spherical height fields (any why not?),
how *did* they do these images? isosurfaces?

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]

"stefkeB" <ste### [at] hotmailcom> wrote in message
news:3bc6d0ae@news.povray.org...
> Right.
>
> Anyway, interesting site and nice to know POV-Ray was used...
>
> "Bob H." <omn### [at] msncom> wrote in message
> news:3bc6c950$1@news.povray.org...
> > "stefkeB" <ste### [at] hotmailcom> wrote in message
> > news:3bc6bea8$1@news.povray.org...
> > > If you would resize the earth to the size of a snooker ball, its
surface
> > > would be flatter than the smoothest snooker ball you could ever find.
> >
> > Sure, but try and tell my legs that if riding a bike or walking on hills
> and
> > mountains.
> > Include clouds and it wouldn't be as smooth.  Oh, and considering this
> > started about Mars, it has much more elevation change, especially for
its
> > size.  Of course you knew that.
> >
> > Bob H.
> >
> >
> >
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.