POV-Ray : Newsgroups : povray.general : POV in Computer Graphics World : Re: POV in Computer Graphics World Server Time
7 Aug 2024 09:21:34 EDT (-0400)
  Re: POV in Computer Graphics World  
From: Warp
Date: 11 Oct 2001 19:31:21
Message: <3bc62bc8@news.povray.org>
Ah, commercial renders vs. POV-Ray... Oh my! *drool*

"The amount of raw polygonal information (130 million triangular
polygons) precluded the use of commercial rendering packages and while
there are some specialist methods for rendering such datasets they
don't provide the desired rendering quality (eg: shadows). The
rendering was performed using a combination of locally developed
tools, a modified version of a public domain raytracer (PovRay) and
locally developed distributed rendering utilities."

  That "precluded the use of commercial rendering packages" really pleases
my eye... :P

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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