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> Brazil's subsurface scattering really has me drooling. I wish POV could do
> that. Tell me someone has plans to extend POV to do BSSRDF... please! My
> current method using scattering media involves wild guessing and random
> strokes of luck at best. This is not something that will work consistently
> or predictably. It took me many hours and dozens of tests to get this. Model
> of the candle and the wick done in sPatch, rendered using POV 3.5b6, with
> radiosity and 1 area_light in 1h 24m 6s. Please let me know what you think.
> Enjoy.
What is causing the brightness around the bottom of the candle?
--
#macro C(X,Y)cylinder{X*x<X,0,-Y/2>.1}#end#macro U(R,X,Y)intersection{torus{.9
.1}box{-1 0rotate y*R*90}translate<X,0,Y>scale 1-z*.5}#end union{U(0,0,0)U(1,0
,0)U(2,-1,-1)U(1,1,0)U(1,1.5,-3)U(1,2,0)U(3,1,0)U(2,2,0)U(0,3,0)U(3,2,.5)C(.1,
2)C(.8,1)C(.8,-1)C(1.1,1)C(1.9,-1)pigment{rgb 10}rotate x*90translate<-1,0,4>}
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