I'm not a total newbie but for some reason having a bugger of a time
creating teardrops that look realistic
or don't have cut lines in them... Have tried unions, blob objects and short
of defining every point in a mesh
not having a lot of luck. Anyone have an idea how to do realistic looking
teardrops?
Thanks
Bear
--
====================================
Mark W. Law, ccp
WWW: http://cabinfever.d2g.com/
Home: http://3entente.d2g.com
"Life is a great big canvas, throw lots of paint at it"
- Danny Kaye
====================================
Post a reply to this message
|