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Hey, someone should replace the pigment with this:
pigment {rgb x*min(I/50,1)+y*min(max(I-50,0)/50,1)+z}
That will color it from blue to purple to white along the spheres, so you
can see if the *while* loop is behaving weirdly, or if the *spline* is
returning incorrect vectors at a given value. (Basically, if the weird
things happen and they're still colored blue->purple->white, then it's a
spline problem, if they're only colored blue->purple, it's a while loop
problem.)
I tried but couldn't reproduce the error.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"Trevor Quayle" <Tin### [at] hotmailcom> wrote in message
news:3bc4b3f7$1@news.povray.org...
> These two images were rendered from the exact same scene. I don't know
how
> to reporduce it. It seems to be somewhat random occurence. I did get
other
> configurations of the lines before but didn't think of saving the images.
>
> -tgq
>
>
>
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