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Hi!
I think, I'm missing something, so can someone explain, why this function
isosurface
function { (
(abs(x)-0.047&abs(z)-0.05)
|(x*x+(z+0.05)*(z+0.05)-0.047*0.047)
)&abs(y)-0.01
}
//method 2
//eval
max_gradient 4
accuracy 0.01
contained_by{box {<-0.1,-0.2,-0.2>,<0.1,0.2,0.20>}}
texture{pigment{rgb 0.1}}
}
results in Pov v3.5 beta-5 in a shape that is about half as big as if the
same iso is rendered in MegaPov? I'm just not able to find a difference,
that would explain this behaviour. Anyone?
Marc-Hendrik
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