POV-Ray : Newsgroups : povray.unofficial.patches : Isosurface is bigger in MegaPov than in v3.5? : Isosurface is bigger in MegaPov than in v3.5? Server Time
8 Jul 2024 14:34:02 EDT (-0400)
  Isosurface is bigger in MegaPov than in v3.5?  
From: Marc-Hendrik Bremer
Date: 9 Oct 2001 11:47:06
Message: <3bc31bfa@news.povray.org>
Hi!

I think, I'm missing something, so can someone explain, why this function

isosurface

       function { (

                           (abs(x)-0.047&abs(z)-0.05)
                          |(x*x+(z+0.05)*(z+0.05)-0.047*0.047)

                        )&abs(y)-0.01
                   }
              //method 2
              //eval
              max_gradient 4
              accuracy 0.01
              contained_by{box {<-0.1,-0.2,-0.2>,<0.1,0.2,0.20>}}
              texture{pigment{rgb 0.1}}
         }

results in Pov v3.5 beta-5 in a shape that is about half as big as if the
same iso is rendered in MegaPov? I'm just not able to find a difference,
that would explain this behaviour. Anyone?

Marc-Hendrik


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