POV-Ray : Newsgroups : povray.general : dissecting a smooth triangle mesh ?? : Re: dissecting a smooth triangle mesh ?? Server Time
7 Aug 2024 09:21:09 EDT (-0400)
  Re: dissecting a smooth triangle mesh ??  
From: MR
Date: 9 Oct 2001 07:53:17
Message: <3bc2e52d$1@news.povray.org>
hi jon,

no problem.  my email is rob### [at] cranenavymil  i'm not
exactly sure what you have in mind.  3DWin converted the model
into pov-ray with no problem.  its just me trying to divide it down
into parts thats the kicker.

be forewarned that the 3ds is about 250KB.

thanks, miker




"Jon A. Cruz" <jon### [at] geocitiescom> wrote in message
news:3BC245D9.FD2D9FDB@geocities.com...
> MR wrote:
>
> > hello,
> >
> > i got a skeleton model in 3ds and converted it with 3DWin.  its all one
> > big smooth triangle mesh.  i'd like to break it up so that the skeleton
> > wasn't frozen into one pose, such as making the forearm and upper
> > arm separate meshes so i could get arm movement.
>
> I'm working on a model converter now. If it wouldn't be a problem, I'd
like
> to see that model so that I could make my converter useful for this sort
of
> thing.
>
> Got a valid email?
>
>
> --
> Jon A. Cruz
> http://www.geocities.com/joncruz/action.html
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.