POV-Ray : Newsgroups : povray.beta-test : [Bug] Output of too many evaluations cause strange behavior : Sidenote: Too many nested objects (Re: [Bug] Output of too many evaluations cause strange behavior) Server Time
4 Nov 2024 17:36:04 EST (-0500)
  Sidenote: Too many nested objects (Re: [Bug] Output of too many evaluations cause strange behavior)  
From: Marc-Hendrik Bremer
Date: 9 Oct 2001 04:26:42
Message: <3bc2b4c2$1@news.povray.org>
BTW: If I remove the camera-statement from the posted scene, I get (after
parsing): "Rendering error: Too many nested objects." That  not correct, is
it?

Marc-Hendrik

Marc-Hendrik Bremer schrieb in Nachricht <3bc215b3@news.povray.org>...

>PII450, Win 98, 128 MB, Pov 3.5-beta-5
>
>Testscene:
>union{
>   #declare Reihen=0;
>   #while (Reihen<150)
>
>         isosurface
>
>              function { abs(x)
>                  }
>
>              max_gradient 4
>              evaluate 1,10,0.99
>
>              accuracy 0.01
>              contained_by{box {<-0.15,-0.2,-0.2>,<0.15,0.2,0.20>}}
>
>
>              texture{pigment{rgb 0.1}}
>         }
>      #declare Reihen=Reihen+1;
>   #end
>}
>
>
>


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