3bc2724c$1@news.povray.org...
> There is a problem with using the method described in the tutorial Alan
> mentioned.
> While it is easy to use an imagemap as pigment and a bumpmap as normal,
Actually, it's possible to do that with a texture_map and either
pigment_pattern or image_pattern.
#declare txt1=texture{pigment{Red}}
sphere{
0,1
texture{
pigment_pattern{image_map{jpeg "testpov.jpg" map_type 1}}
// image_pattern{jpeg "testpov.jpg" map_type 1}
texture_map{
[0 txt1 finish{metallic brilliance 3 reflection 0.1}]
[1 txt1 finish{reflection 0.5}]
}
}
}
G.
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