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Thanks for the advice, After asking I waded rightin without waiting foir
replies.
What I have done sofar is to create macros for things like foundation
poles and bearers, floor joists etc (this is as far as I got last night)
These macros some times include a test for detail level, for example if
detail > 7 then I but bolts through the poels and bearers, otherwise
leave the bolts out.
Then I have an include file, that is similar to Chaps idea, It list
things like:
#declare Emptysection = 0
#declare Excavated = 1
#declare Slab = 2
#declare Blocks = 3
#declare Poles = 4
#declare JoistBearers = 5
#declare SectionAJoists = 6
#declare StudyBeams = 7
#declare StudyJoists = 8
#declare StudyLowerWall = 9
#declare LowerCatwalkBeams = 10
#declare GuestJoist = 11
#declare GarageJoists = 12
(once again as far as I have got)
and in my main file I do:
// The Foundation
#declare FoundationsA = union
{
#local FFL = 44.95
#local Height = 2
#local JSize = 0.25
#local FThick = 0.02
#if (ConStage >= SectionAJoists)
object
{
FloorJoists(7.2,8.4,0.45,JSize)
rotate <0,90,0>
translate <0,(FFL - JSize - FThick),0>
}
#end
object
{ //Bearers(PoleDiam, NumPoles, Height, Length)
Bearers(0.25, 5, Height, 7.2)
translate <-4,FFL - JSize - FThick - Height,0>
}
And, when I finaly come to the animation I hope to increase the ConStage
every some many degrees that the camera rotates around the scene...
How does this sound? I decided on this as it's fairly easy to alter the
order that objects apear to be built... And the detail will at a later
stage enable me to zoom in on specifics...
At least, this is the thory :o)
--
Rob Brown-Bayliss
---======o======---
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