Slime wrote:
> It seems to me that POV-Ray 3.5 doesn't like numbers that small. That
> confused me since I'm used to using numbers such as .00000001 to avoid
> coincident surfaces. But I'm curious as to why it's so sensitive now. It
> seems to round real small numbers down to zero or something.
nice to know that this (problem?) exists in 3.5, too. i used 3.1g.
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