POV-Ray : Newsgroups : povray.general : Isosurface and Noise3d : Re: Isosurface and Noise3d Server Time
7 Aug 2024 11:17:10 EDT (-0400)
  Re: Isosurface and Noise3d  
From: dave
Date: 3 Oct 2001 14:20:46
Message: <3bbb56fe@news.povray.org>
Sorry about the long lines, my news reader is TIN via a linux chui..

Thank's for the link tho.. I appreciate that.

And once again, sorry about my bad typing.. I'm so used to typing ISO
as it's own word.  

Dave

Christoph Hormann <chr### [at] gmxde> wrote:


> dav### [at] intrepidvoygrcom wrote:
>> 
>> Hello everyone, foudn the world of ISO surfaces
>> 

> This is *NOT* 'ISO surface' but 'isosurface'.  It has nothing to do with
> the International Organization for Standardization.

>> they are nice.. I am getting to the point where I understand them, however there is
a modifier that I can't quite get.  it's tne Noise3d.  I'm having just a little bit a
hard time trying this one out.. does anyone know of a link that has a "good"
explination or tutorial of the Noise3d function.
>> 

> BTW, could you tell your newsreader to add line breaks? These overlong
> lines are quite irritating.

>> I'm using a ISO Surface like:
>> 
>> isosurface {
>>   function { x }
>>   contained_by { box { <-1, -3, -1>, <1,3,1> } }
>> }
>> 
>> When I through the Noise Modifier in the function it does some ODD stuff..
>> So I was just looking for a good explination of the noise3d function
>> 

> The Povray 3.5 isosurface tutorial explains this in detail (if you use
> megapov you will have to convert the syntax to megapov style of course).

> See:
> http://www.povray.org/working-docs/id000051.html#3_4_4

> In short, what you probably want is:

>   function { x - noise3d(0, y, z) }


> Christoph

> -- 
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other 
> things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.