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"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3bb9cc0f@news.povray.org...
>
> "marabou" <not### [at] availableyet> wrote in message
> news:3bb9c994@news.povray.org...
> >
> > i want to make two things but don't know where to find in documentation.
> > maybe someone is nice to help.
> >
> > i made a mirror which works relative fine. but if i try to give him a
glas
> > (like real mirrors have) it goes dark. code see bottom.
>
> Have you looked at T_Glass3? I haven't, but I am sure that there is a
> tint to that glass. If you really want slow down your rendering by putting
> a clear box over your mirror, make sure it is not tinted.
Indeed, it is rgbf <0.98, 0.98, 0.98, 0.9>, or a 90% filtered non-white.
But that isn't the whole problem, I believe, since the surfaces of those two
boxes are on the same plane. You'll need to move the glass back in toward
the mirror a slight bit. To explain: your mirror box and glass box both
start at <0,0,0> then you translated the glass -0.005*z exactly where the
mirror box reaches.
You may put filter 1 into the texture like so:
texture {T_Glass3 pigment {rgbf 1}}
That will override the previous color and filter setting but leave the
finish as is.
reflection is additive so be aware of that too.
Bob H.
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