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Francois Labreque <fla### [at] videotronca> wrote:
>
> From my experience, it works when it is inside a pigment, finish or
> normal block, but not at the "texture" level.
>
> For example, Jeff's code will work, if modified this way:
>
> #declare P_Flat = pigment { gradient x }
>
> #declare T_Cylindrical = texture {
> pigment{
> P_Flat
> warp { cylindrical }
> }
> scale <0.075/pi,1,10>
> rotate x*-90
> }
Unfortunately, my *original* texture was much more complex, with several
levels of textures. :-(
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