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"Christoph Hormann" wrote:
> Sorry, but i don't see a reason for limiting new, more
> sophisticated transformation capabilities (which is what
> this is all about as far as i understand from your
> proposal) to mesh2 objects.
The feature I'm proposing is not a new type of transformation. It is a
deformation. Only objects made of triangles can be deformed this way. Sorry.
More details can be found in the POV-Ray 3.5 documentation
section "9.1.1.11 How can I bend a object?"
Rune
--
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Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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