POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 Boning suggestion : Re: Mesh2 Boning suggestion Server Time
6 Oct 2024 11:55:03 EDT (-0400)
  Re: Mesh2 Boning suggestion  
From: Gilles Tran
Date: 1 Oct 2001 13:33:35
Message: <3bb8a8ef$1@news.povray.org>

> While I can understand that a quadruped will be a greater challenge, I
can't
> see why a biped would be about equally useful. But in the long run I'll
have
> a try with both.

There have been many bipeds animated successfully in Povray. I even did a
basic walking stick figure in 1993 with Povray 1. So it's difficult, but
it's been done before, at least partially (see the anim "For a claw full of
gold" http://www.irtc.org/anims/2001-01-15.html).
However, I've never seen a Povray-made quadruped trotting or galloping
(which was why I used Poser to do it, BTW). So I guess that solving such a
problem in a way that's appealing to users would be a much better proof of
Povray's ability to support a native, flexible character animation system.

G.
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