"MR" <a### [at] b net> wrote in message news:3bb87843$1@news.povray.org...
> ingo said:
>
> hmm... so maybe we're not talking digital archaeology here
> but digital astronomy instead... a big dark hole that sucks
> in any format that comes near it, emitting nothing but the
> mysterious and puzzling mind-rendering pov rays. ;-)
>
The problem, as I understand it, is that POV scene-files do not (generally) just
list a series of primitives with simple csg. Most pov files contain macros and
other constructs that would defeat any rational process of conversion.
Converting such a scene would essentially require rendering the scene and then
applying some form of tesselation to the scene-objects. Not really practicle.
Most modelling packages output meshes or similiar which are relatively trivial
to convert.
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