POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 Boning suggestion : Re: Mesh2 Boning suggestion Server Time
6 Oct 2024 13:17:35 EDT (-0400)
  Re: Mesh2 Boning suggestion  
From: Nekar Xenos
Date: 1 Oct 2001 02:51:48
Message: <3bb81284@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bb719c3@news.povray.org...
> "ingo" wrote:
> >  Yes, they can be assigned to several vertices, but they
> > don't have to be! Nothing stops you from writing a mesh
> > that specifies a normal per vertex
>
> Ok, but that's rather inefficient.
>
> I think there's plenty of good reasons to implement the feature I've
> proposed.
>
> Is there anybody besides me who thinks it would be a good idea?
>
I think it's a good idea, considering there are so few Pov animation entries on
IRTC. It might just help to get more animations on there.

 - Nekar


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.