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Again, I am unable to reproduce this on my computer. Could other beta
testers please try this and let me know if they can reproduce the bug. I
need more data about specific circumstances where this appears. Thanks in
advance for the help.
-Nathan
"Trevor Quayle" <Tin### [at] hotmailcom> wrote...
> Ver.: v3.5 beta 1
> O/S: Win2000
> Computer: P4 1.4GHz, 256M
>
> I'm not sure how to explain this bug, I came across it by accident.
>
> If I first run the following scene (with photons and dispersion) it
renders
> as expected with the photons creating a prism effect. Now the tricky
part,
> run a different scene file with radiosity (e.g.. cornell.pov included with
> the Beta install)
> and then go back and try rendering the following scene again. Now the
> photons are not affected by the dispersion. If you close and reopen 3.5
it
> renders fine again.
>
> -tgq
>
> The scene (I've tried to make it as short as possible):
>
> ---start scene---
>
> global_settings{photons{spacing 0.01 count 100000 autostop 0}}
>
> camera{
> direction<0,0,1>
> up<0,1,0>
> right<4/3,0,0>
> location <0,7,-25>
> look_at <0,7,0>
> }
>
> light_source{0 color <1,1,1>*3 translate <0,15,0>}
>
> difference{
> box{<-16,-1,-16><16,16,16>}
> box{<-15,0,-17><15,13,2>}
> box{<-.05,12,2><.05,15,-.5>}
> texture{
> pigment{color <1,1,1>}
> finish{ambient 0 diffuse 0.7 brilliance 0.4}
> }
> }
>
> difference{
> box{<-8,5,-10> <4,10,10>}
> plane{-y 0 rotate z*-75 translate<0,7,1>}
> material{
> texture{
> pigment{rgbf<1,1,1,1>}
> finish{conserve_energy reflection {0 1 fresnel on}}
> }
> interior{ior 1.55 dispersion 1.1}
> }
> photons {target refraction on reflection on collect off}
> }
>
> ---end scene---
>
>
>
>
>
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