POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 Boning suggestion : Re: Mesh2 Boning suggestion Server Time
6 Oct 2024 12:39:09 EDT (-0400)
  Re: Mesh2 Boning suggestion  
From: Rune
Date: 30 Sep 2001 10:28:03
Message: <3bb72bf3@news.povray.org>
"Ken" wrote:
> Rune wrote:
> > I think there's plenty of good reasons to
> > implement the feature I've proposed.
> >
> > Is there anybody besides me who thinks it would be a good idea?
>
> Actually I don't think it is a good idea. I haveno use for it.

I'm sure you don't. I haven't seen many animations from you. I haven't seen
very much POV-Ray work from you at all... ;)

But almost all serious computer animation includes character animation and
that's currently the weakness of POV-Ray. If it would be possible to animate
poser characters and the like rather easily from within POV-Ray it could
really revolutionize POV-Ray animation I think.

> This is one of those features that would benefit only a handful
> of people and 99.9% of the other users would never use it.

I don't think so. What makes you think that?

> The POV-Team can't even come up with a simple spline function
> that satisfies you and now you want something 20 times more
> difficult to implement. I don't see it happening.

FYI this group is povray.unofficial.patches

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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