POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 Boning suggestion : Re: Mesh2 Boning suggestion Server Time
8 Jul 2024 16:53:42 EDT (-0400)
  Re: Mesh2 Boning suggestion  
From: Rune
Date: 30 Sep 2001 09:10:27
Message: <3bb719c3@news.povray.org>
"ingo" wrote:
>  Yes, they can be assigned to several vertices, but they
> don't have to be! Nothing stops you from writing a mesh
> that specifies a normal per vertex

Ok, but that's rather inefficient.

I think there's plenty of good reasons to implement the feature I've
proposed.

Is there anybody besides me who thinks it would be a good idea?

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.