POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 Boning suggestion : Re: Mesh2 Boning suggestion Server Time
8 Jul 2024 16:38:10 EDT (-0400)
  Re: Mesh2 Boning suggestion  
From: Warp
Date: 30 Sep 2001 06:16:52
Message: <3bb6f114@news.povray.org>
Rune <run### [at] mobilixnetdk> wrote:
: I propose an addition to the mesh2 object that will allow a mesh2 object to
: be "boned".

  I think this is the duty of the modeller, not the renderer.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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