1. The light gathered by radiosity seems to be clipped to the interval
[0,1]. This should be significant when using very bright lightsources or
ambient-only scenes. Objects in shadow should be able to get brighter than
their diffuse values, I think.
2.Pov-3.1 did uncorrectly apply color-clipping and gamma-correction *before*
antialiasing. I'm not sure whether this has been changed in 3.5 because this
is difficult to confirm without looking into the source (or measureing the
brightness of single pixels)
CB (pov-ray3.5b4/athlon-600/384 MB RAM/Win98)
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