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In article <MPG.161ee9f9c07838c998968f@news.povray.org> , Lutz-Peter Hooge
<lpv### [at] gmxde> wrote:
> #version 3.5;
> camera
> {
> location <0,1,-4>
> look_at <0,0,0>
> }
> #declare f=function {1/x}
> plane{z,0 inverse pigment{function{f(x,y,z)}}}
Still getting an error message and no crash.
Thorsten
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