POV-Ray : Newsgroups : povray.beta-test : Scaled turbulence : Re: Scaled turbulence Server Time
4 Nov 2024 19:21:48 EST (-0500)
  Re: Scaled turbulence  
From: Marc-Hendrik Bremer
Date: 28 Sep 2001 12:31:59
Message: <3bb4a5ff$1@news.povray.org>
I made some tests and I don't think scaling the turbulence is the problem.

The following code does not show the inconsistency in the texture, but if
you uncomment the "octaves 12" , you can see it again - at all sides of the
sphere. As long as octaves is less than 10, nothing happens. The "break"
seems to be at the box{-10,10}.

Hope that helps,

Marc-Hendrik

// ------------- code -----------
background {rgb 1}

sphere {0, 14

    texture

       bozo  turbulence .17 lambda 8.4 // octaves 12 //omega .9
       texture_map {
              [0.0 pigment {color rgb <0,1,0>} ]
              [1.0 pigment {color rgb <1,0,0>} ]
       }

    }
}

camera {
location <0,0.01,-16.075*(10/3)>
look_at 0
}
light_source {
<3,5,-4>*4 rgb 1
}


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