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I made some tests and I don't think scaling the turbulence is the problem.
The following code does not show the inconsistency in the texture, but if
you uncomment the "octaves 12" , you can see it again - at all sides of the
sphere. As long as octaves is less than 10, nothing happens. The "break"
seems to be at the box{-10,10}.
Hope that helps,
Marc-Hendrik
// ------------- code -----------
background {rgb 1}
sphere {0, 14
texture
bozo turbulence .17 lambda 8.4 // octaves 12 //omega .9
texture_map {
[0.0 pigment {color rgb <0,1,0>} ]
[1.0 pigment {color rgb <1,0,0>} ]
}
}
}
camera {
location <0,0.01,-16.075*(10/3)>
look_at 0
}
light_source {
<3,5,-4>*4 rgb 1
}
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