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-Hail
Here is a piece of code that produce some weird results, change the
lambda and scale to see how it affects the texture. I think I have seen this
in older POV vresions. Look in the binaries for the image.
#declare Black_mirror =
texture {
pigment {color rgb 0}
finish {
specular .8 roughness 0.005
reflection {0.2,0.8 falloff 1}
}
}
background {rgb 1}
#declare Povray_Logo =
merge {
difference {
cone {2*y, 1, -4.002*y, 0 }
sphere {2*y, 1.4 scale <1,1,2>}
texture {Black_mirror}
}
difference {
sphere {0, 1 scale <2.6, 2.2, 1>}
sphere {0, 1 scale <2.3, 1.8, 2> translate <-0.35, 0, 0>}
rotate z*30 translate 2*y
texture { pigment_pattern { bozo color_map {[0 rgb 0][1 rgb 1]} scale .3
turbulence .17 lambda 8.4 octaves 12 omega .9}
texture_map {[0.0 Black_mirror]
[1.0 finish {specular .7 roughness 1/125 metallic .35 reflection
{0.2,0.4 falloff 2.05}}]}}
}
rotate <0, clock*360, -25>
translate <-0.5,-0.35,0>
scale 1/4
}
sphere {2*y, 1
finish {specular .75 roughness 1/14 metallic .35 reflection {0.2,0.8
falloff 1.5 metallic .05}}
pigment {red .28}
rotate <0, 0, -25>
translate <-0.5,-0.35,0>
scale 1/4
}
camera {
location <0,0.01,-2.075>
look_at 0
}
light_source {
<3,5,-4> rgb 1
}
object {Povray_Logo}
P2-450, 64Mb Ram W2k
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