POV-Ray : Newsgroups : povray.beta-test : Twisted sp(l)ine : Re: Twisted sp(l)ine Server Time
4 Nov 2024 13:43:32 EST (-0500)
  Re: Twisted sp(l)ine  
From: Rune
Date: 27 Sep 2001 11:35:00
Message: <3bb34724@news.povray.org>
"Mark Wagner" wrote:
> The spline code in POV-Ray is working exactly as it should.

Well, except the bug that causes some control points to be ignored, but you
couldn't reproduce that on your development model, so it was never fixed.

Furthermore the cubic spline function is different from the cubic spline
used in prisms, even if the control points are exactly the same. While that
may not be a bug, it sure is a strange inconsistency.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.