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"ingo" <ing### [at] homenl> wrote in message
news:Xns### [at] povrayorg...
> in news:3bb16cc9$1@news.povray.org Batronyx wrote:
>
> > When using bozo or wood as the pattern type, the results are a
> > severely stepped, rather than smooth, gradient between textures.
>
> Think you're bitten by the fact that some patterns have a default color
> scheme. In case of bozo and wood they have no 'gradients'. Adding a
> color_map to the pigment_pattern fixes your problem:
>
> sphere {
> 0.0, 1
> pigment {
> //pigment_pattern {
> bozo
> /*colour_map{
> [0, rgb 0]
> [1, rgb 1]
> }*/
> scale 0.15
> //}
> }
> rotate y*45
> }
>
> Ingo
Indeed it does. A user error after all. :( I've been using POV since v2.2 and
this is the first I recall learning of this default color scheme for some
patterns. It's located in the docs . . . where? Couldn't find it with a search.
--
Batronyx ^"^
bat### [at] cadronhsacom
http://www.batronyx.com
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