POV-Ray : Newsgroups : povray.newusers : using 3DWin include files ?? : Re: using 3DWin include files ?? Server Time
4 Nov 2024 21:23:24 EST (-0500)
  Re: using 3DWin include files ??  
From: Trevor Quayle
Date: 26 Sep 2001 14:37:55
Message: <3bb22083$1@news.povray.org>
No, this is just the default texture applied by 3DWin.  Depending on your
object and how you want it textured, this is where things start to get a bit
tricky.

-tgq

"MR" <a### [at] bnet> wrote in message news:3bb208c0@news.povray.org...
> thanks trevor and gilles!
>
> after reading your directions, i got the distinct impression that
> the 3DWin that you were talking about was not the same one
> i was using.  i was using an ancient 3.5 version.
>
> i downloaded the 4.7e version and followed the directions you
> gave me and the bee rendered, so i tried the bridget 3ds.  it
> worked too, but they both come out plain gray.  is this because
> of the limitations of the unregistered version?  i noticed the docs
> said that image maps and materials were disabled, but i was
> sorta surprised that there was no colors either, other than shades
> of grey.
>
> thank you, miker
>
>
> "Trevor Quayle" <Tin### [at] hotmailcom> wrote in message
> news:3bb0ce3f$1@news.povray.org...
> > Try this for starters:
> >
> > Open 3DWin
> > Select "3D Studio" for Import
> > Select "POV-Ray/Moray" for Export
> > Click Export "Options"
> > Select your version pf POVRay from the drop down box
> > Check everything in the "Specific" frame, except UDO/MDL click OK
> > Now Import... your object (i.e., Bee.3DS)
> > Click Export and select a directory and type a filename to export to,
OK.
> > 3DWin will create a bunch of .inc files and a .pov file
> > Open the .pov file in POVRay and render it, you should see the bee as
this
> > is a ready-made scene of the object.
> > The .inc files contain the textures, camera, lighting, etc for the scene
> >
> > BEE_a.inc = global settings
> > BEE_c.inc = camera
> > BEE_g.inc = calls in all include files needed
> > BEE_l.inc = lights
> > BEE_m.inc = textures
> > BEE_o.inc = object itself (~2MB in size)
> >
> > Everything is done as #declares which BEE.pov calls to.  Note that the
BEE
> > itself is a whole series of mesh objects in the BEE_o.inc file which may
> not
> > be easy to recognize.
> > If you follow through the .pov file and various .inc files you should be
> > able to figure out how it works and manipulate it a little bit.
> >
> > That's all for now.
> > Good Luck
> >
> > -tgq
> >
> >
> > --
> > camera{location z*13look_at 0}light_source{15 15looks_like{sphere{0 10
> > }pigment{rgb 1}finish{ambient 15}}}union{torus{3,0.5rotate x*90}cone{y
> > *4,.5,-y*8,0}cone{-x*4,.5,x*8,0}pigment{rgb<.7,.6,.4>}finish{ambient 0
> > diffuse 0reflection{1fresnel on metallic 1}}interior{ior 25}rotate 15}
> > plane{y,-7pigment{checker rgb 0rgb 1scale 4}finish{diffuse.1}}//   TGQ
> >
> >
>
>


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