POV-Ray : Newsgroups : povray.newusers : using 3DWin include files ?? : Re: using 3DWin include files ?? Server Time
4 Nov 2024 21:23:43 EST (-0500)
  Re: using 3DWin include files ??  
From: MR
Date: 26 Sep 2001 12:56:32
Message: <3bb208c0@news.povray.org>
thanks trevor and gilles!

after reading your directions, i got the distinct impression that
the 3DWin that you were talking about was not the same one
i was using.  i was using an ancient 3.5 version.

i downloaded the 4.7e version and followed the directions you
gave me and the bee rendered, so i tried the bridget 3ds.  it
worked too, but they both come out plain gray.  is this because
of the limitations of the unregistered version?  i noticed the docs
said that image maps and materials were disabled, but i was
sorta surprised that there was no colors either, other than shades
of grey.

thank you, miker


"Trevor Quayle" <Tin### [at] hotmailcom> wrote in message
news:3bb0ce3f$1@news.povray.org...
> Try this for starters:
>
> Open 3DWin
> Select "3D Studio" for Import
> Select "POV-Ray/Moray" for Export
> Click Export "Options"
> Select your version pf POVRay from the drop down box
> Check everything in the "Specific" frame, except UDO/MDL click OK
> Now Import... your object (i.e., Bee.3DS)
> Click Export and select a directory and type a filename to export to, OK.
> 3DWin will create a bunch of .inc files and a .pov file
> Open the .pov file in POVRay and render it, you should see the bee as this
> is a ready-made scene of the object.
> The .inc files contain the textures, camera, lighting, etc for the scene
>
> BEE_a.inc = global settings
> BEE_c.inc = camera
> BEE_g.inc = calls in all include files needed
> BEE_l.inc = lights
> BEE_m.inc = textures
> BEE_o.inc = object itself (~2MB in size)
>
> Everything is done as #declares which BEE.pov calls to.  Note that the BEE
> itself is a whole series of mesh objects in the BEE_o.inc file which may
not
> be easy to recognize.
> If you follow through the .pov file and various .inc files you should be
> able to figure out how it works and manipulate it a little bit.
>
> That's all for now.
> Good Luck
>
> -tgq
>
>
> --
> camera{location z*13look_at 0}light_source{15 15looks_like{sphere{0 10
> }pigment{rgb 1}finish{ambient 15}}}union{torus{3,0.5rotate x*90}cone{y
> *4,.5,-y*8,0}cone{-x*4,.5,x*8,0}pigment{rgb<.7,.6,.4>}finish{ambient 0
> diffuse 0reflection{1fresnel on metallic 1}}interior{ior 25}rotate 15}
> plane{y,-7pigment{checker rgb 0rgb 1scale 4}finish{diffuse.1}}//   TGQ
>
>


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